Routing

Copper goes where you drag it, with a finger or the Pencil. The Legal Grid shows where copper is allowed before you commit, and drawn guides can steer entire nets.

Finger and PencilPush & shove liveDiff pairs + length tuning
Route mode on a dense imported board: pads, ratsnest lines and the routing band with Snap, New wire and Cleanup controls
Route mode on a real imported board, connection lines show what’s left, and the band carries Snap, New wire and Cleanup.

The basics

  1. Route by contact

    Enter Route and drag from a pad. One contact acts; two fingers navigate. Push-and-shove moves other copper out of your way instead of refusing.

    What push and shove means: your new trace nudges existing traces aside as long as every clearance still holds. The alternatives are a router that refuses, or one that lets you draw illegal copper to fix later. This one keeps the board legal while you work.
  2. Connect pad to pad

    In Select mode, dragging one pad onto another joins them, no mode switch for the common case.

  3. See where copper may go

    Turn on the Legal Grid while routing: it shows exactly where this net, at this width, on this layer, is allowed, and snaps you to it. Clearance stops being a surprise at DRC time.

    Why it matters: clearance violations are usually found at DRC, long after they were created. The Legal Grid enforces the rule at the moment you place copper, so those violations don’t get created in the first place.
  4. Fatten in bulk

    Marquee a set of traces and edit width or via size once, it applies to the whole selection.

Net guides: draw the intent, keep the intent

  1. Draw a shape, give it a net

    In Draw, sketch the path you want a net to take and assign the net to it.

  2. Route with Guides snap

    Route that net and it follows your shape.

  3. Reshape later, copper follows

    A guide is retained intent, not a stencil: reshape it and the associated copper reflows. Lock pins the copper exactly, Detach makes it independent, and deleting a guide keeps its copper.

    What a guide stores: the path you wanted, as an object that stays attached to the copper. If placement changes later, reshaping the guide reflows the route. Lock pins the copper exactly; Detach makes the copper independent of the guide.

High-speed lines

Differential pairs get a routing-time affordance with an achieved-vs-target readout, and length tuning ships for the lines that need it: it adds meanders to a trace you have drawn to bring it inside its length tolerance. Impedance targets live in the stackup editor, so the intent is stated where the geometry is decided.

Why pairs and lengths matter: fast signals like USB travel as a pair whose two traces must stay together and equal in length. Spacing sets impedance; length difference sets timing skew. Below roughly 10 MHz you can usually ignore this. At USB 2.0 high speed and above, you can’t.
Honest limits. Blind, buried and micro vias are read-only, drill export is through-hole today, so the app won’t let you design what it can’t fabricate. Corridor, via-stitch and length-match guides aren’t built yet; today’s guides steer single nets. Length tuning itself is built; it is only the guide that steers a net to a target length that isn’t.